Adam Steer
10-21-2006, 12:51 PM
RMAXimizing Dan Kumite
Dan Kumite is a partner series of "prearranged fighting sets." It was created, I believe, in the 50s on Okinawa and has become part of the test requirements for Shodan. It is a matter of rote memorization and execution, but I intend to go beyond that in order to own more fully the material. This process is still not fully clear to me, and will be a matter of exploration. But I do have an idea where I want to take this and will be sharing my process here in the hopes of benefiting from the experience of the tribe. Don't be shy in piping in! I know there are some extremely experienced people out there in the Tribe and I want to know what you know. :D
We started today with Kumite number 1. We didn't get all the way through it, but I thought I would share the first part here. Please keep in mind that we are a couple of punters here, not MA masters. :D We are figuring this stuff out as we go. What I tried to do today is guide us through different components of the set, applying general movement principles as best I could. We worked exclusively at Softwork level this week and did not throw in any variables. Right now we are just focused on the rote execution.
To give you an idea of the set, here is a clip of two of my Sensei's students doing number 1 slowly and in staccato for the camera.
Dan Kumite 1 (http://www.ski.inline-skate.com/dankumite/Dan_Kumite_1.mov)
The first thing we did, after a DROM warm-up and a zeroing out drill, was to work with that first punch which starts the set off. We exchanged blows at Softwork speed, careful to make sure the blows landed heavy and deep. We also adapted the punch to make it a right cross instead of a "Herman Munster" punch where you step forward and punch with the same side fist. :)
Exchange 1 (http://www.ski.inline-skate.com/dankumite/First_Exchange.mov)
Once we were warmed up with that we started playing with the "guide block" which is essentially creating a plane for the punch to slide along. We were careful to also "take a few" to make sure we didn't move into a motor set (which we were certainly guilty of). We also let the speed ramp up a tiny bit.
Guide Block (http://www.ski.inline-skate.com/dankumite/Second_Exchange.mov)
Next we moved on to integrating the "Wauke" which is a circular movement often used as a block in the system. However, I think it would be pretty hard to make it work as a block on its own in real life. So here we were using it as a "hook" to disrupt our partners movement as they withdrew the punching arm. This also was a cue for us to make sure we didn't do that "karate arm" where you leave that straight arm hanging out there for your partners convenience. :D We also had to play around a lot at this stage to make sure the time framing was right. It was very tempting to make the wauke movement faster than the rest of the movements.
Wauke (http://www.ski.inline-skate.com/dankumite/Wauke.mov)
That hooking movement is accompanied by a front kick. One of the first elements we ran into here that needed work was commitment. In this clip you can see me showing a front kick with no commitment and then with commitment (always at Softwork level).
Commit (http://www.ski.inline-skate.com/dankumite/commit.mov)
Once we figured that out and worked on shock absorption, we added in the confirmation of the kick down to the ground. This is done with a screwing motion which also serves to get out of that hooking hold. The vanilla version is more like a circular down block. But I liken it more to a screwing move out of PYBE which you can see here:
Arm Screw (http://www.ski.inline-skate.com/dankumite/CST_armscrew.mov)
We then used this screwing movement to confirm the kick to the ground.
Confirmation (http://www.ski.inline-skate.com/dankumite/twist_confirm.mov)
With the individual elements in place, we started to sew them together to perform the set up to that point. One of the first problems we ran into, again, was time framing. We found that the kick would come faster than the rest of the movements, which would throw off the overall time framing.
Time Framing (http://www.ski.inline-skate.com/dankumite/time_framing.mov)
Once we got the time framing squared away, we got into a pretty good flow, but were careful to make sure that we took a few blows from time to time to make sure we were actually striking with the intension to land the blow.
Putting it all together (http://www.ski.inline-skate.com/dankumite/Put_it_together.mov)
Obviously, this is all done up to this point as a static drill and at the Softwork level. The goal for the coming sessions is to ramp up closer to the Hardwork end of the continuum as a static drill then back off to Softwork again and start throwing in variables which would make the drill more dynamic. Once we go through this process we will move on to the second set, etc.
There were lots of other little nuances and steps in there, but that gives you the general idea. I hope you all chime in to give us some advice and guidance, we need it! :D
Cheers,
Adam
Dan Kumite is a partner series of "prearranged fighting sets." It was created, I believe, in the 50s on Okinawa and has become part of the test requirements for Shodan. It is a matter of rote memorization and execution, but I intend to go beyond that in order to own more fully the material. This process is still not fully clear to me, and will be a matter of exploration. But I do have an idea where I want to take this and will be sharing my process here in the hopes of benefiting from the experience of the tribe. Don't be shy in piping in! I know there are some extremely experienced people out there in the Tribe and I want to know what you know. :D
We started today with Kumite number 1. We didn't get all the way through it, but I thought I would share the first part here. Please keep in mind that we are a couple of punters here, not MA masters. :D We are figuring this stuff out as we go. What I tried to do today is guide us through different components of the set, applying general movement principles as best I could. We worked exclusively at Softwork level this week and did not throw in any variables. Right now we are just focused on the rote execution.
To give you an idea of the set, here is a clip of two of my Sensei's students doing number 1 slowly and in staccato for the camera.
Dan Kumite 1 (http://www.ski.inline-skate.com/dankumite/Dan_Kumite_1.mov)
The first thing we did, after a DROM warm-up and a zeroing out drill, was to work with that first punch which starts the set off. We exchanged blows at Softwork speed, careful to make sure the blows landed heavy and deep. We also adapted the punch to make it a right cross instead of a "Herman Munster" punch where you step forward and punch with the same side fist. :)
Exchange 1 (http://www.ski.inline-skate.com/dankumite/First_Exchange.mov)
Once we were warmed up with that we started playing with the "guide block" which is essentially creating a plane for the punch to slide along. We were careful to also "take a few" to make sure we didn't move into a motor set (which we were certainly guilty of). We also let the speed ramp up a tiny bit.
Guide Block (http://www.ski.inline-skate.com/dankumite/Second_Exchange.mov)
Next we moved on to integrating the "Wauke" which is a circular movement often used as a block in the system. However, I think it would be pretty hard to make it work as a block on its own in real life. So here we were using it as a "hook" to disrupt our partners movement as they withdrew the punching arm. This also was a cue for us to make sure we didn't do that "karate arm" where you leave that straight arm hanging out there for your partners convenience. :D We also had to play around a lot at this stage to make sure the time framing was right. It was very tempting to make the wauke movement faster than the rest of the movements.
Wauke (http://www.ski.inline-skate.com/dankumite/Wauke.mov)
That hooking movement is accompanied by a front kick. One of the first elements we ran into here that needed work was commitment. In this clip you can see me showing a front kick with no commitment and then with commitment (always at Softwork level).
Commit (http://www.ski.inline-skate.com/dankumite/commit.mov)
Once we figured that out and worked on shock absorption, we added in the confirmation of the kick down to the ground. This is done with a screwing motion which also serves to get out of that hooking hold. The vanilla version is more like a circular down block. But I liken it more to a screwing move out of PYBE which you can see here:
Arm Screw (http://www.ski.inline-skate.com/dankumite/CST_armscrew.mov)
We then used this screwing movement to confirm the kick to the ground.
Confirmation (http://www.ski.inline-skate.com/dankumite/twist_confirm.mov)
With the individual elements in place, we started to sew them together to perform the set up to that point. One of the first problems we ran into, again, was time framing. We found that the kick would come faster than the rest of the movements, which would throw off the overall time framing.
Time Framing (http://www.ski.inline-skate.com/dankumite/time_framing.mov)
Once we got the time framing squared away, we got into a pretty good flow, but were careful to make sure that we took a few blows from time to time to make sure we were actually striking with the intension to land the blow.
Putting it all together (http://www.ski.inline-skate.com/dankumite/Put_it_together.mov)
Obviously, this is all done up to this point as a static drill and at the Softwork level. The goal for the coming sessions is to ramp up closer to the Hardwork end of the continuum as a static drill then back off to Softwork again and start throwing in variables which would make the drill more dynamic. Once we go through this process we will move on to the second set, etc.
There were lots of other little nuances and steps in there, but that gives you the general idea. I hope you all chime in to give us some advice and guidance, we need it! :D
Cheers,
Adam